Choose One is an interactive story installation that requires the participating audiences to make decisions that impact the continually unfolding story.
By moving a weight to tip a balance board in one direction or another, participants cause light-projected objects on the board, such as a seed or an insect, to move either toward a water-based story world or a soil-based story world. Depending on consecutive interactions and the type of object moved, the result, in the form of an animated story ending, is different from original expectations, as well as from previous iterations, making the experience continually surprising.
The intent of this experimental piece is for the individual to realize that the same behavior may result in differing scenarios. As a result, participants may be motivated to take risks and interact more often. Also the concluding narratives are of interest in themselves.
Building on Selection’s narrative process, I wanted to expand the possibilities for multiple endings. I chose objects like a seed which can be transformed and water which can nurture or destroy. I wrote the program to wirelessly receive the accelerator sensor signal and simulate the physical gravitational model for the animated objects. I hand drew animations for the characters, built the wooden platform, and calibrated the projector and installations.